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Old 07-30-2005, 03:00 PM   #1
Ivaron
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Default New Hunter Talents

Hey all, I was wondering what you thought about the new hunter talents of the next patch. Alot of changes have been made, of which a few into the beast mastery (which never really sounded interesting to me before, but now I'm slightly interested in it) and most have gone into Survival.
Survival now no longer specifies in melee and getting out of it and making sure you don't get into the death-zone (between melee and ranged where you can't do anything) but rather into overall damage dealing, specialisation (against humanoids or beasts, dragonkin and giants) and all kinds of tricks.
It actually sounds pretty cool to me. I think I'm gonna specialise more into Survival if that turns out to be as good as it promises to be.
The talents do, however, seem to be better than the ones there used to be (with exception to the change into Improved Mend Pet which i think looks more like a nerf). Spirit bond as talent is still as good and you get it much earlier !
I wonder if hunters will become too overpowered now in PvP. I mean, we never really were weak but this seems to make us even stronger. And not a bit too .
Improved feign death and readiness are so wicked. And the new sting, Wyvern Sting, sounds awesome! Savage Strikes is also really cool. As far as I can see there are no changes to Marksmanship though.
So I wonder what y'all think about this.

Last edited by Ivaron; 07-30-2005 at 03:11 PM.
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Old 08-02-2005, 11:00 PM   #2
ghosty boy 7
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Default Re: New Hunter Talents

i was wondering what the new patch did i only just downloaded it this morn
.....since ive only got a low lv hunter i cant help u much but i do aggree with the idea that it sound cool
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Old 08-03-2005, 01:03 AM   #3
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Default Re: New Hunter Talents

The hunters are getting lots of new cool stuff. Blizz did a nice job i might say. I might start playing my hunter again once i get a bit bored of my warrior.
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Old 08-23-2005, 12:57 AM   #4
Ciel
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Default Re: New Hunter Talents

I'm starting a Hunter, and I was thinking of a Beast Mastery/Marksmanship build, primarily for good soloing, like this on here. Thoughts?
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Old 08-23-2005, 10:13 AM   #5
Ayden
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Default Re: New Hunter Talents

I think they look really good myself, I am thinking about making a hunter and going BM/Survival.
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Old 08-23-2005, 12:22 PM   #6
Ivaron
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Default Re: New Hunter Talents

Quote:
Originally Posted by Ciel
I'm starting a Hunter, and I was thinking of a Beast Mastery/Marksmanship build, primarily for good soloing, like this on here. Thoughts?
A Beast Mastery Hunter is all about safety. Your pet is your bodyguard. Your pet dies, you die. You do less damage (marksman/survival), you are less good in a group (the higher marksman abilities), you have less tricks up your sleave (the higher survival abilities), but what do have, is safety.
And let's face it, this build is easier to control than most others.

The Talents, and comments on the picks that are in that build.
- means it's a good pick, with explanation why. It also means the amount of points invested in it are good.
- means you might want to consider something else, with pro's and cons of the choices.
- means you should really consider something else, and why you should.

Now, don't get all trembly, because this build is almost perfect already

Beast Mastery Talents - In order of learning them
- Impr. Aspect of the Hawk: very good choice. Even I, as a Marksman/Survivalist have that on 5. It's just better than improved Hunters Mark
- Thick Hide: best of the choices available to you if you like to depend on your pet.
- Endurance Training: a better substitute to get to the higher skills than any other available at that point. Good pick.
- Unleashed Fury: Best of the available ones.
- Ferocity: Better than impr. mend pet, which has had an obvious nerf.
- Intimidation: Best of the talents in this row.
- Spirit Bond: Second best and needed to get higher.
- Bestial Discipline: I'm not sure if your pet will need the extra Focus. Mine has never run out but then again I didn't need it for Intimidation and Bestial Wrath. If you need that focus, take this skill, if you don't use it on another point in Endurance Training.
- Bestial Swiftness: this is mostly helpfull in travelling without having to call your pet again everytime you get attacked, and in PvP as they will try to keep your pet busy if they notice you're a beast master/marksman. With Bestial Swiftness he's back in the fight again pretty fast. It's not really thát good, I think, but it's nice and improves your PvP abilities a bit (which might just be wanted for such a build). And you need it as substitute to get your talents high enough. However, I would tell you to wait with getting this until you have taken the above talents because you won't really need this early on .
- Frenzy: Best to choose at this point. Very very good.
- Bestial Wrath: well what can I say? It's worth the trouble getting there.

Marksmanship - In order of learning them.
- Efficienty: Don't. You won't need it. Use Concussive Shot instead. That's a good thing to keep the enemy off, and it complements your build fine as it takes care of the little problems that do come up. Believe me, you have enough mana to do without Efficienty. Sure you'll need to drink a bit more, but you're a better hunter. Healers need to drink too, so use that time to drink yourself.
- Lethal Shots: good pick. You already compensate for not taking Impr. Hunter's Mark by taking Impr. Aspect of the Hawk instead (which is just a better skill).
- Aimed Shot: this is just a skill everyone should take. It's a no-brainer really. Simply needed.
- Impr. Arcane Shot: Again, very much needed. You won't need the extra range from Hawk Eye if your pet keeps the enemy busy anyway. In PvP it might suck a bit not having Hawk Eye, but your pet keeps the enemy busy anyway. It compensates.
- Mortal Shots: Also a good one to pick up.

The rest of the marksmanship talents isn't really needed either, so you're done.

Survival - Why don't take this?

You won't miss much because the whole idea of a Beast Mastery tree is to never get into Melee.
Sure, you'll miss out on Impr. Feign Death, Killer Instinct, Lightning Reflexes and Wyvern Sting but that doesn't matter.
Your goal is to get a Beast Master.
To use a bit of the Marksmanship tree is a better desiscion than going partly Survival, because by the time you can get those Survival Talents that aid in your Beastmastery build, you've already used all your talents and are level 60. ( You could only manage to get to Improved Feign Death, and well, that is great, but it's a waste of the talent points into being able to get it. )

So that build is almost thé perfect Beast Mastery build (with exception of Efficienty and perhaps Bestial Discipline).

----------------------------------------------------------------------------------

Pretty cool by the way.. I've been playing around there myself, and I've made a bunch of possibilities.
I call them (in random order):

Damage Dealer/Tactical Leader: Mainly Marksmanship, with help of Beastmastery to give the pet a boost in health and armor and for extra damage, and a few skills in Survival to boost the damage as well.

Survivalist: Mainly Survival, with help from Beast Mastery to get Improved Aspect of the Monkey.

Jack-of-all-trades: I thought this would become pretty useless, but I guess it might just be pretty nice. It uses Beast Mastery for both Aspects, and to improve pet armor, damage, and critical strike chance (Ferocity 3/5), has Marksmanship up to Mortal Shots 5/5, and Survival up to Trap Efficienty 2/2 and Deterence 1/1.

Survival/Marksman: It's got Marksmanship up to Mortal Shots 5/5, and Survival up to Wyvern Sting 1/1.

Beast Master: This build is the one that you wanted to follow, with changes to both Efficiency and Bestial Dicipline.

..As far as I can see, these are the only really usefull combinations of hunter Talents. I'm not sure if the "Survivalist" idea is good, because it doesn't use the Marksmanship tree, and quite frankly, that tree is pretty much a must for all hunters... But I guess, it's a possible combination .. Aimed Shot isn't really all that needed in instances, as it might draw too much aggro anyway.. and the rest is just nice damage, but you can do that with the Survivalist method as well.
*Mumbles to himself*
Yeh, so I think these are the onely usefull combinations
I guess I like planning more than playing ^^

Last edited by Ivaron; 08-24-2005 at 09:05 AM.
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Old 08-23-2005, 01:49 PM   #7
Ciel
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Default Re: New Hunter Talents

Ok, thanks for your input Ivaron. I revised the build based on your comments, and this is what I have come up with: Hunter Beast Mastery/Marksmanship talent build.

Also, I was wondering, would Pathfinding be a good choice until I get my mount? I mean, I'm sure it'd be useful...and I could just respec at 40 once I get the mount.

Last edited by Ciel; 08-23-2005 at 01:52 PM.
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Old 08-24-2005, 09:02 AM   #8
Ivaron
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Default Re: New Hunter Talents

Well a big problem with that is, you get Aspect of the pack at level 40 .... So that skill subsequently only works well in escort quests, to let a party member keep up if he's behind. And you'll need to watch out to use another aspect as soon as the group's being attacked.

So the only bonus would be 6% to Aspect of the Cheetah. Well, I wouldn't bother with it, but I guess it could be usefull if you plan on respeccing later. First time is only 1 gold anyway .
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Old 08-24-2005, 12:18 PM   #9
Ciel
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Default Re: New Hunter Talents

First time is only 50s, I thought...I could be wrong, though. And the time it will save me traveling from levels 20 until 40 will probably be worth it.

And I would plan on respeccing at level 40, for sure.
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Old 08-24-2005, 12:26 PM   #10
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Default Re: New Hunter Talents

Quote:
Originally Posted by Ciel
First time is only 50s, I thought...I could be wrong, though. And the time it will save me traveling from levels 20 until 40 will probably be worth it.
Just interjecting, the first respec starts at 1g, not 50s. Not counting the free respec you get after the patch.
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