Azzor.com  

Go Back   Azzor.com > Calzowned > Public

Public Public Discussion

Reply
 
Thread Tools Display Modes
Old 07-07-2010, 12:56 PM   #1
Ossian
Azzor Newcomer
 
Join Date: May 2010
Posts: 38
Default Cataclysm Class & Mastery Systems Update

Less talents, more specialization!

Originally Posted by Zarhym (Source)

When we first announced our design goals for class talent trees back at BlizzCon 2009, one of our major stated focuses was to remove some of the boring and "mandatory" passive talents. We mentioned that we wanted talent choices to feel more flavorful and fun, yet more meaningful at the same time. Recently, we had our fansites release information on work-in-progress talent tree previews for druids, priests, shaman, and rogues. From those previews and via alpha test feedback, a primary response we heard was that these trees didn’t incorporate the original design goals discussed at BlizzCon. This response echoes something we have been feeling internally for some time, namely that the talent tree system has not aged well since we first increased the level cap beyond level 60. In an upcoming beta build, we will unveil bold overhauls of all 30 talent trees.

Talent Tree Vision

One of the basic tenets of Blizzard game design is that of “concentrated coolness.” We’d rather have a simpler design with a lot of depth, than a complicated but shallow design. The goal for Cataclysm remains to remove a lot of the passive (or lame) talents, but we don’t think that’s possible with the current tree size. To resolve this, we're reducing each tree to 31-point talents. With this reduction in tree size we need to make sure they're being purchased along a similar leveling curve, and therefore will also be reducing the number of total talent points and the speed at which they're awarded during the leveling process.

As a result, we can keep the unique talents in each tree, particularly those which provide new spells, abilities or mechanics. We’ll still have room for extra flavorful talents and room for player customization, but we can trim a great deal of fat from each tree. The idea isn’t to give players fewer choices, but to make those choices feel more meaningful. Your rotations won’t change and you won’t lose any cool talents. What will change are all of the filler talents you had to pick up to get to the next fun talent, as well as most talents that required 5 of your hard-earned points.

We are also taking a hard look at many of the mandatory PvP talents, such as spell pushback or mechanic duration reductions. While there will always be PvP vs. PvE builds, we’d like for the difference to be less extreme, so that players don’t feel like they necessarily need to spend their second talent specialization on a PvP build.

The Rise of Specialization

We want to focus the talent trees towards your chosen style of gameplay right away. That first point you spend in a tree should be very meaningful. If you choose Enhancement, we want you to feel like an Enhancement shaman right away, not thirty talent points later. When talent trees are unlocked at level 10, you will be asked to choose your specialization (e.g. whether you want to be an Arms, Fury or Protection warrior) before spending that first point. Making this choice comes with certain benefits, including whatever passive bonuses you need to be effective in that role, and a signature ability that used to be buried deeper in the talent trees. These abilities and bonuses are only available by specializing in a specific tree. Each tree awards its own unique active ability and passives when chosen. The passive bonuses range from flat percentage increases, like a 20% increase to Fire damage for Fire mages or spell range increases for casters, to more interesting passives such as the passive rage regeneration of the former Anger Management talent for Arms warriors, Dual-Wield Specialization for Fury warriors and Combat rogues, or the ability to dual-wield itself for Enhancement shaman.

The initial talent tree selection unlocks active abilities that are core to the chosen role. Our goal is to choose abilities that let the specializations come into their own much earlier than was possible when a specialization-defining talent had to be buried deep enough that other talent trees couldn’t access them. For example, having Lava Lash and Dual-Wield right away lets an Enhancement shaman feel like an Enhancement shaman. Other role-defining examples of abilities players can now get for free at level 10 include Mortal Strike, Bloodthirst, Shield Slam, Mutilate, Shadow Step, Thunderstorm, Earth Shield, Water Elemental, and Penance.

Getting Down to the Grit

Talent trees will have around 20 unique talents instead of today's (roughly) 30 talents, and aesthetically will look a bit more like the original World of Warcraft talent trees. The 31-point talents will generally be the same as the 51-point talents we already had planned for Cataclysm. A lot of the boring or extremely specialized talents have been removed, but we don't want to remove anything that’s going to affect spell/ability rotations. We want to keep overall damage, healing, and survivability roughly the same while providing a lot of the passive bonuses for free based on your specialization choice.

While leveling, you will get 1 talent point about every 2 levels (41 points total at level 85). Our goal is to alternate between gaining a new class spell or ability and gaining a talent point with each level. As another significant change, you will not be able to put points into a different talent tree until you have dedicated 31 talent points to your primary specialization. While leveling, this will be possible at 70. Picking a talent specialization should feel important. To that end, we want to make sure new players understand the significance of reaching the bottom of their specialization tree before gaining the option of spending points in the other trees. We intend to make sure dual-specialization and re-talenting function exactly as they do today so players do not feel locked into their specialization choice.

A True Mastery

The original passive Mastery bonuses players were to receive according to how they spent points in each tree are being replaced by the automatic passive bonuses earned when a tree specialization is chosen. These passives are flat percentages and we no longer intend for them to scale with the number of talent points spent. The Mastery bonus that was unique to each tree will now be derived from the Mastery stat, found on high-level items, and Mastery will be a passive skill learned from class trainers around level 75. In most cases, the Mastery stats will be the same as the tree-unique bonuses we announced earlier this year. These stats can be improved by stacking Mastery Rating found on high-level items.

To Recap

When players reach level 10, they are presented with basic information on the three specializations within their class and are asked to choose one. Then they spend their talent point. The other trees darken and are unavailable until 31 points are spent in the chosen tree. The character is awarded an active ability, and one or more passive bonuses unique to the tree they've chosen. As they gain levels, they'll alternate between receiving a talent point and gaining new skills. They'll have a 31-point tree to work down, with each talent being more integral and exciting than they have been in the past. Once they spend their 31'st point in the final talent (at level 70), the other trees open up and become available to allocate points into from then on. As characters move into the level 78+ areas in Cataclysm, they'll begin seeing items with a new stat, Mastery. Once they learn the Mastery skill from their class trainer they'll receive bonuses from the stat based on the tree they've specialized in.

We understand that these are significant changes and we still have details to solidify. We feel, however, that these changes better fulfill our original class design goals for Cataclysm, and we're confident that they will make for a better gameplay experience. Your constructive feedback is welcomed and appreciated.
Ossian is offline   Reply With Quote
Old 07-07-2010, 01:36 PM   #2
Shatter
Azzor Enthusiast
 
Join Date: Nov 2009
Posts: 139
Default Re: Cataclysm Class & Mastery Systems Update

Wow.......just wow. This will be one of those moments in gaming history that we look back on and either cringe or say it was inspired. Don't screw it up blizzard!
Shatter is offline   Reply With Quote
Old 07-07-2010, 02:01 PM   #3
Ossian
Azzor Newcomer
 
Join Date: May 2010
Posts: 38
Default Re: Cataclysm Class & Mastery Systems Update

I'm excited for it, I was pretty pissed when i looked at the "revised" talent trees and saw that Malice in the rouge tree was still there even though they had stated that it would be removed. Little bummed that we still haven't seen anything on paladins yet.
Ossian is offline   Reply With Quote
Old 07-07-2010, 10:46 PM   #4
Whitechapel
Mo'Fuggin BOSS
 
Whitechapel's Avatar
 
Join Date: Jan 2010
Posts: 85
Send a message via AIM to Whitechapel
Default Re: Cataclysm Class & Mastery Systems Update

Wow that sounds awesome. But on the flip-side, could be worse than the honor change back in vanilla as well as the addition of Arenas.
__________________

Whitechapel is offline   Reply With Quote
Old 07-07-2010, 10:52 PM   #5
Shatter
Azzor Enthusiast
 
Join Date: Nov 2009
Posts: 139
Default Re: Cataclysm Class & Mastery Systems Update

Ug, anybody else read the other announcement? The official forums will start showing you're REAL first and last name....this is supposedly going to cut down on flaming and trolling.


Absolute insanity...there are crazy amounts of threads with tons of pages with all the folks that are outraged.

Last edited by Shatter; 07-08-2010 at 04:55 PM.
Shatter is offline   Reply With Quote
Old 07-08-2010, 09:03 AM   #6
Eanne
Zomg, a Zombie Wizard!
 
Eanne's Avatar
 
Join Date: Aug 2007
Posts: 1,769
Default Re: Cataclysm Class & Mastery Systems Update

I wonder how Blizz will feel the first some emo-wounded lunatic tracks down some kid in real life who pissed him off on the forums. The real life name thing is a PR nightmare waiting to happen.
Eanne is offline   Reply With Quote
Old 07-08-2010, 10:02 PM   #7
Nascosto
Azzor Member
 
Nascosto's Avatar
 
Join Date: May 2009
Posts: 535
Default Re: Cataclysm Class & Mastery Systems Update

Yeah, they're definitely stepping into dangerous water - this is a wee bit revolutionary in the online world, especially given the number of people involved. I don't post on officials, so i'm interested to see how this plays out. I imagine it'll cut it down a bit, but the people who are willing are going to be the nut jobs. separate out the weiners from the winners!
__________________
Nascosto - Calzowned Raid Leader and MT.
Nascosto is offline   Reply With Quote
Old 07-08-2010, 10:44 PM   #8
Ossian
Azzor Newcomer
 
Join Date: May 2010
Posts: 38
Default Re: Cataclysm Class & Mastery Systems Update

I don't care, I didn't use my real name when i created my account.
Ossian is offline   Reply With Quote
Old 07-09-2010, 12:31 AM   #9
Shinook
Azzor Guru
 
Shinook's Avatar
 
Join Date: Dec 2007
Posts: 737
Default Re: Cataclysm Class & Mastery Systems Update

Quote:
Originally Posted by Ossian View Post
I don't care, I didn't use my real name when i created my account.
Pure win!
__________________


100 pets collected and counting.

http://www.warcraftpets.com/account/...p?user=shinook
Shinook is offline   Reply With Quote
Old 07-09-2010, 05:34 AM   #10
Xbone
Azzor Member
 
Xbone's Avatar
 
Join Date: Sep 2007
Posts: 249
Default Re: Cataclysm Class & Mastery Systems Update

The talent changes sound pretty lame.. 31 point trees, and not able to spend a point in another tree until 31 are spent in the tree you chose? So you have to completely fill every talent in a tree, no options. No pvp frost vs pve frost builds.. just frost. No pvp disc vs pve disc, just plain old all the same disc. Every class character is talented exactly the same.. zero personalization. Cookie-cutter class spec is taken to a new level. Lame.
Xbone is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On



All times are GMT -5. The time now is 01:36 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.